Cyberpunk 2077 All Cyberware Locations and Stats (2.0 Guide)

Discover all Cyberware locations and their detailed stats in Cyberpunk 2077 2.0, including acquisition methods, tiers, and bonus mechanics.

Cyberpunk 2077 All Cyberware Locations and Stats (2.0 Guide) — illustration

To acquire Cyberware and view its stats in Cyberpunk 2077 2.0, visit any Ripperdoc throughout Night City or obtain it as loot; specific Iconic Cyberware can also be found via Airdrops in Dogtown. Cyberware stats vary by tier (Tier 1-5, unlocking at character levels 1, 10, 20, 30, and 40 respectively) and gain additional bonuses from Tier 2 onwards, with a third bonus unlocked via the “Driver Update” perk.

Acquiring and Installing Cyberware

Cyberware is a fundamental upgrade system in Cyberpunk 2077, allowing V to enhance physical performance and gain active and passive improvements. These technological implants are permanently installed into the human body and can interface with the nervous system. The primary method for acquiring and installing Cyberware is through Ripperdocs, specialized NPCs and merchants found across Night City. Ripperdocs are the only individuals capable of augmenting and replacing Cyberware. While browsing a Ripperdoc’s inventory, you can view the available Cyberware, its specific stats, and any randomly selected bonuses it offers. These bonuses are fixed until the shop’s inventory resets. Additionally, Cyberware can be obtained as loot from defeated enemies or containers. Certain rare Iconic Cyberware is exclusively found through Airdrops within the Dogtown area. Once acquired, Cyberware cannot be changed on the fly by the player; all modifications and replacements must be performed by a Ripperdoc. To equip mods to your body, you access Cyberware through your inventory, selecting the installed OS and then equipping preferred mods into its available slots.

Cyberware Tiers and Bonuses

Cyberware in Cyberpunk 2077 2.0 comes in various quality levels, or Tiers, which become available as V progresses in character level. Each Tier offers increased effectiveness and access to additional stat bonuses.

TierCharacter Level Requirement
11
210
320
430
540

Cyberware provides a specific stat bonus at Tier 1. An additional bonus is added at Tier 2. A third bonus can be unlocked by investing in the “Driver Update” perk within the Technical Ability Attribute tree. When upgrading Cyberware at a Ripperdoc, players can enhance its quality using appropriate Item Components. When browsing a Ripperdoc’s inventory, the bonuses displayed for a piece of Cyberware are randomly selected and remain static until the shop’s inventory refreshes. If you possess the “Chipware Connoisseur” perk, you gain the option to either retain the current bonuses or choose from a new set. At Tier 3 and above, two new bonus sets become available, alongside the option to keep any existing bonuses. Changing the bonuses on one piece of Cyberware can be done by upgrading a different piece of Cyberware. While the same sets of bonuses are offered for upgrades within a single tier, upgrading to a different tier provides distinct bonus options.

Cyberware Body Slots and Types

V’s body is divided into specific slots where different types of Cyberware can be installed. Each slot serves a distinct purpose, contributing to V’s overall combat, defensive, or traversal capabilities. Installing at least one Cyberware in each of the 10 distinct slot types will unlock the “Full Body Conversion” achievement.

Body SlotNumber of SlotsUnlock Condition (if applicable)
Frontal Cortex3
Operating System1
Arms Cyberware1
Face Armor12nd slot: “Birds with Broken Wings” main quest
Skeleton Cyberware23rd slot: “License to Chrome” perk
Hands Cyberware12nd slot: “Ambidextrous” perk
Nervous System3
Circulatory System3
Integumentary System3
Legs Cyberware1

The Operating System acts as the core of V’s combat build, determining capabilities like hacking with Cyberdecks or time manipulation with Sandevistans. Frontal Cortex implants focus on mental augmentation, boosting RAM, accelerating quickhack uploads, and reducing cooldowns. Arms Cyberware replaces biological limbs with concealed weaponry, offering choices like Gorilla Arms or Mantis Blades. Skeleton Cyberware forms the foundation for V’s physical durability. Integumentary System upgrades and Legs modifications are primary sources of armor from Patch 2.0 onwards. Each upgrade contributes to V’s Cyberware Capacity limit, and exceeding this limit requires the “Edgerunner” perk, which comes at the cost of increasingly reduced health.

Frontal Cortex Cyberware Stats

The Frontal Cortex is a critical Cyberware category focused on mental augmentation, particularly beneficial for netrunner and Intelligence builds. These implants expand V’s maximum RAM, accelerate quickhack upload times, speed up memory recovery, and dramatically lower the cooldowns of other cyberware abilities. The Frontal Cortex has 3 available slots for implants.

Cyberware NameEffect (Tier 5)
Axolotl-10.5% Cooldown instantly for all cyberware after neutralizing an enemy.
BioconductorAllows your quickhacks to deal Crit Hits. 35% Crit Chance with quickhacks. -4 Max RAM.
Camillo RAM ManagerInstantly recovers 23% Max RAM when available RAM falls to 20%. +2 Max RAM. Cooldown: 100 sec.
COX-2 Cybersomatic OptimizerAllows your quickhacks to deal Crit Hits. 100% Crit Chance with quickhacks. -8 Max RAM.
Ex-Disk+6 Max RAM and +17% Upload speed for quickhacks.
Kerenzikov Boost SystemWhen Kerenzikov is active: -100% stamina cost for shooting. Slows time by 15% relative to your enemies.
Limbic System EnhancementIncreases Crit Chance by 7%.
Mechatronic Core+35% damage against drones, robots, mechs and turrets. +2 Max RAM.
Memory Boost+1.25 RAM when you neutralize an enemy. +1 Max RAM.
Newton Module-1.25% Cooldown instantly for all cyberware after neutralizing an enemy.
Quantum TunerWhenever another Cyberware implant is fully used, Quantum Tuner instantly restores its Cooldown (up to a max. of 30 sec.). Cooldown: 60 sec. outside of combat. Passive Effect: -10% Cooldown Time for all other cyberware.
RAM ReallocatorInstantly recovers 23% Max RAM when available RAM falls to 20%. +2 Max RAM. Cooldown: 100 sec.

These Frontal Cortex implants offer a variety of tactical advantages, from direct damage boosts against specific enemy types with the Mechatronic Core to significant RAM management capabilities provided by implants like Ex-Disk and Memory Boost. For players focusing on quickhacks, the COX-2 Cybersomatic Optimizer stands out with its 100% Crit Chance for quickhacks, though it comes with a considerable reduction in Max RAM. The Axolotl and Newton Module are excellent choices for builds that rely on frequent Cyberware ability usage, offering cooldown reductions upon enemy neutralization. The Quantum Tuner provides a unique cooldown reset mechanic for other implants, making it valuable for optimizing ability rotations.

FAQ

Where can I find Cyberware in Cyberpunk 2077 2.0? Cyberware can be acquired from Ripperdocs located throughout Night City, as loot from enemies, or found in containers. Iconic Cyberware can also be obtained from Airdrops in Dogtown.

How do Cyberware tiers work in Cyberpunk 2077 2.0? Cyberware comes in five tiers (Tier 1-5), which unlock at character levels 1, 10, 20, 30, and 40 respectively. Higher tiers generally offer better stats and more bonus options.

Can I change Cyberware stats or bonuses? Cyberware provides a base stat bonus at Tier 1, with additional bonuses at Tier 2 and a third bonus unlockable via the “Driver Update” perk. While browsing a Ripperdoc’s inventory, bonuses are randomly selected. With the “Chipware Connoisseur” perk, you can choose to keep current bonuses or select new ones. At Tier 3 and above, two new bonus sets are available. Bonuses can be changed by upgrading a different piece of Cyberware.

How is armor handled with Cyberware in Patch 2.0? From Patch 2.0 onwards, armor is primarily obtained through specific Cyberware, such as Integumentary System upgrades or Legs modifications, rather than clothing.

What is Cyberware Capacity and how do I increase it? Cyberware Capacity is a limit on how many modifications V can equip. Each upgrade contributes to this limit. To surpass the limit, you can acquire the “Edgerunner” perk, though this comes at the cost of increasingly reduced health.