Iconic weapons in Cyberpunk 2077 are unique versions of standard armaments, offering special effects, backstories, and often superior performance. You can acquire them by completing specific missions, looting fallen enemies, finding them in hidden locations, or obtaining their crafting recipes. Many are tied to story progression or character interactions, making some missable if not collected during their associated missions.
What Are Iconic Weapons?
Iconic weapons are distinguished from regular weapons by their unique properties, which can include special damage types, elemental effects, or even conversational AI, as seen with Skippy. These weapons often have a direct connection to the game’s lore, characters, or specific narrative moments. They are designed to be upgradeable using crafting materials, allowing them to remain viable throughout your playthrough. While most iconic weapons are unmoddable, a subset known as xMOD-2 variants allows for additional customization with scopes and muzzles. It’s important to note that iconic weapons cannot be disassembled for crafting materials or sold, instead being stored in your stash and often displayed in your apartment. If you miss an iconic weapon during a mission, some may become available for purchase from the Black Market Vendor in EBM Petrochem Stadium in Dogtown after you’ve finished the mission.
Iconic Weapons List
The following table details a comprehensive list of iconic weapons, their types, and precise acquisition methods. This list includes weapons from the base game, with acquisition methods current as of June 22, 2026.
| Name | Type | How to Get |
|---|---|---|
| Archangel | Revolver [Power] | Given by Kerry Eurodyne after “A Like Supreme” concert. |
| Divided We Stand | Assault Rifle [Smart] | Complete “Stadium Love” side mission in Rancho Coronado. Can shoot combatants if you don’t win. |
| Amnesty | Revolver [Power] | Get from Cassidy in Nomad camp during “We Gotta Live Together” mission. |
| Ba Xing Chong | Shotgun [Smart] | Complete “Nocturne Op55n1” mission; obtain from Adam Smasher’s vault on the Ebunike ship in Northside. |
| Fenrir | Machine Gun [Power] | “Losing My Religion” side mission in Watson by the docks, near the monk hostage. Speak to the monk first. |
| GUTS | Shotgun [Power] | Hidden inside a bush in the city center. |
| Problem Solver | Machine Gun [Power] | Dropped by Wraith leader in “Riders of the Storm.” |
| Mox | Shotgun [Power] | Found with Judy. |
| Apparition | Pistol [Tech] | Frank Nostra’s Weapon. |
| Cocktail Stick | Katana | Found during “Automatic Love” mission in a backroom of Clouds. |
| Dying Night | Pistol [Power] | Obtained from Wilson via “The Gun” quest at the start of the game. |
| La Chingona Dorada | Pistol [Power] | After “Heroes” quest tied to Jackie Welles, get from the altar to Jackie at El Coyote Cojo. |
| Kongou | Pistol [Power] | Yorinobu Arasaka’s weapon, found on bedside unit in Yorinobu’s hotel room. |
| Plan B | Pistol [Power] | Dexter DeShawn’s weapon, found in the junkyard. |
| Chaos | Pistol [Tech] | Dropped by Royce during “The Pickup.” |
| Skippy | Pistol [Smart] | Found in Vista Del Ray down a side alley. Choose “Puppy Pacifist” mode; it will switch to “Stone Cold Killer” permanently after 50 kills. Can be returned to Regina, but AI will be gone if you get it back later. |
| Malorian Arms 3516 | Pistol [Power] | Obtained during Silverhand side-mission “Chippin’ In” after taking down Grayson on the ship in the dry dock. |
| Doom Doom | Revolver [Power] | Carried by Dum Dum, acquired during side mission “Second Conflict.” |
| Crash | Revolver [Power] | Carried by River Ward. |
| Scalpel | Blade | Complete “Big in Japan” mission (starts with Dennis in Afterlife), look for a blue barrel. |
| Stinger | Blade | Complete Mitch’s “I’ll Fly Away” side mission. |
| Satori | Katana | Found during “The Heist” mission on the roof of the hotel. |
| Jinchu Maru | Blade | Dropped by Oda during “Play it Safe” mission. |
| Cottonmouth | Club | Found on Fingers’ bed. |
| TinkerBell | Club | Shut down compound security during “The Hunt” mission, found in the security room. |
| Widow Maker | Sniper Rifle [Tech] | Dropped by Nash in the Hideout. |
| Gold Plated Baseball Bat | Club | In Denny’s home by the pool. |
| Sir John Phallustiff | Club | Found after the side mission, after agreeing to sleep with Meredith Stout. |
| Prototype Shingen Mark V | Machine Gun [Smart] | Found during “Gimme Danger” in a shipping container with a mine trap. |
| Pride | Pistol [Power] | Found during “Knocking on Heaven’s Door” mission encounter with Adam Smasher. |
| O-Five | Sniper Rifle [Power] | Found during “Beat on the Brat: Champion of Arroyo” side mission. |
| Overwatch | Sniper Rifle [Power] | Complete “Riders On The Storm” mission. |
| Prejudice | Assault Rifle [Power] | Inside Afterlife at the bar following completion of “For Whom The Bell Tolls” introduction with Rogue and Weyland. |
| The Headsman | Shotgun [Power] | Obtained from Mech in Organized Crime Activity in North Oak. |
| Genjiroh | Pistol [Smart] | Found during “Play it Safe” mission. Check behind a locked door to the right of the elevator near the second sniper. |
| Lizzie | Pistol [Tech] | Outside the server room in Lizzie’s bar in the basement. |
| Moron Labe | Assault Rifle [Power] | Found on the body of an Organized Crime Activity leader. |
This table provides a quick reference for locating many of Night City’s most sought-after armaments. It is crucial to pay attention to mission objectives and explore thoroughly, as many of these weapons are easy to miss if not specifically looked for during their associated quests. For instance, the Kongou is only accessible during “The Heist” in Yorinobu’s penthouse, and if you leave without it, you cannot return.
Craftable Iconic Weapons
Some iconic weapons are not found directly but are acquired as crafting recipes from specific sources, often from leaders of Organized Crime Activities. Once you obtain the recipe, you can craft the weapon if you have the necessary crafting components and skill level.
| Name | Type | How to Get |
|---|---|---|
| Comrade’s Hammer | Revolver [Tech] | Crafting recipe from the leader of Arroyo Organized Crime Activity, Santo Domingo. |
| Buzzsaw | Assault Rifle [Power] | Crafting recipe from the leader of an Organized Crime Activity. |
| Yinglong | Machine Gun [Smart] | Crafting recipe from the leader of the Organized Crime Activity in Heywood. |
| Breakthrough | Sniper Rifle [Tech] | Crafting recipe from the leader of the Organized Crime Activity in Rancho Coronado. |
| Sovereign | Shotgun [Smart] | Crafting recipe from Organized Crime Activity in Japantown. |
Crafting iconic weapons allows for consistent access to these powerful items, especially if you invest in your Technical Ability attribute and associated perks. Always check the bodies of Organized Crime Activity leaders, as they are a common source for these valuable schematics.
Missable Iconic Weapons and Tips
Many iconic weapons are tied to specific missions or limited-time access areas, making them highly missable. If you progress past a certain point in a mission without picking up the iconic weapon, it may become permanently unavailable for that playthrough. For example, the Satori katana found on the roof during “The Heist” must be picked up before leaving the area, as you cannot return later. Similarly, Kongou in Yorinobu’s hotel room is only available during “The Heist.”
Key tips to avoid missing iconic weapons:
- Loot thoroughly: Always check every body, container, and accessible area during missions, especially main story quests and major side jobs.
- Consult guides during missions: If you’re particularly concerned about missing a weapon, a quick check of a guide before or during a mission can be invaluable.
- Pay attention to dialogue and objectives: Sometimes, an iconic weapon’s location is hinted at in dialogue or by a specific objective.
- Save frequently: Create a manual save before entering critical mission areas or engaging in key encounters, allowing you to reload if you realize you’ve missed something.
- Check vendor after missions: If you do miss an iconic weapon, the Black Market Vendor in EBM Petrochem Stadium in Dogtown might offer it for sale after the associated mission is completed. This is not guaranteed for all iconic items, but it’s a potential fallback.
Being meticulous and aware of mission-specific access windows is the best way to ensure you collect all the iconic weapons Night City has to offer.
FAQ
What makes an iconic weapon “iconic”? Iconic weapons are unique versions of standard weapons with special effects, unique backstories, and often superior stats. They are upgradeable and often tied to specific characters or story moments.
Can I miss iconic weapons permanently? Yes, many iconic weapons are missable. They are often found in specific locations during missions that cannot be revisited, or dropped by unique enemies that only appear once. If you don’t pick them up during their associated mission, they might be gone for good in that playthrough.
Can I sell or disassemble iconic weapons? No, iconic weapons cannot be sold to vendors or disassembled for crafting components. They are meant to be kept and used, and most will appear as displays in your apartment’s stash wall.
What should I do if I missed an iconic weapon? If you missed an iconic weapon, your options are limited. You can either reload an earlier save if you have one, or continue your playthrough and try to acquire it in a subsequent playthrough. Some iconic weapons might become available for purchase from the Black Market Vendor in Dogtown after their associated mission, but this is not the case for all of them.
Are all iconic weapons craftable? No, only a select few iconic weapons are craftable. Most are found as loot or quest rewards. For craftable iconic weapons, you typically need to find their specific crafting recipe, often dropped by Organized Crime Activity leaders.