Cyberpunk 2077: All Cyberware Explained, Stats, and Mechanics

A comprehensive guide to Cyberpunk 2077 cyberware, covering its types, stats, capacity, tiers, and how to acquire and upgrade implants.

Cyberpunk 2077: All Cyberware Explained, Stats, and Mechanics — illustration

Cyberware in Cyberpunk 2077 provides both active and passive enhancements to V’s physical capabilities and combat tactics, with each implant offering specific stat bonuses, capacity costs, and tier-based improvements. These technological upgrades are permanently installed into V’s body by Ripperdocs, contributing to a Cyberware Capacity limit that dictates how many modifications can be equipped.

Cyberware Overview and Core Mechanics

Cyberware is technology integrated directly into the human body, often interfacing with the nervous system, designed to enhance physical performance and provide various improvements. These implants are a fundamental part of the world of 2077, allowing V to gain both active abilities and passive buffs. To manage cyberware, players access it through their inventory, though actual augmentation and replacement can only be performed by Ripperdocs, specialized NPCs and merchants found throughout Night City. Cyberware cannot be changed on the fly by the player.

A significant change from Patch 2.0 onwards is that armor is primarily derived from specific cyberware, such as Integumentary System upgrades or Legs modifications. Every cyberware upgrade V installs contributes to a Cyberware Capacity limit. Reaching this limit prevents further modifications until capacity is freed up or increased. The “Edgerunner” perk allows players to exceed this limit, transforming V into a more advanced cyborg at the expense of reduced health. Some implants are “Iconic” cyberware, which are unique pieces obtained from specific quests or vendors, including Airdrops in Dogtown.

Cyberware Slots and Capacity

V’s body has various slots where cyberware can be installed, each representing a different body part. Each implant has a specific Cyberware Capacity cost, which is deducted from V’s total capacity. The total capacity increases as V levels up, and the “Renaissance Punk” perk in the Technical Ability attribute can add more capacity. Exceeding the capacity limit is possible with the “Edgerunner” perk, but this comes with a health reduction penalty. Installing at least one cyberware in each of the 10 core slot types awards the “Full Body Conversion” achievement.

The available cyberware slots are:

Slot TypeBase SlotsUnlock Condition
Frontal Cortex3-
Operating System1-
Arms Cyberware1-
Face Armor12nd slot during “Birds with Broken Wings” quest
Skeleton Cyberware23rd slot with “License to Chrome” perk
Hands Cyberware12nd slot with “Ambidextrous” perk
Nervous System3-
Circulatory System3-
Integumentary System3-
Legs Cyberware1-

Some implants are “attuned” to a specific attribute (Body, Reflexes, Technical Ability, Intelligence, or Cool). This attunement means the strength of the cyberware’s effect scales with the corresponding attribute, leading to different outcomes based on V’s build.

Cyberware Tiers, Stat Bonuses, and Upgrades

Cyberware is categorized into different quality levels, or Tiers, which become available as V gains character levels. Higher tiers generally offer improved performance and additional bonuses.

TierCharacter Level Requirement
1Level 1
2Level 10
3Level 20
4Level 30
5Level 40

Players can enhance the quality of their existing cyberware at Ripperdocs by using appropriate Item Components. This process upgrades the cyberware to a higher tier.

Cyberware provides specific stat bonuses that evolve with its tier. At Tier 1, an implant offers a base stat bonus. At Tier 2, an additional bonus is added. A third bonus can be unlocked by acquiring the “Driver Update” perk within the Technical Ability Attribute tree. When browsing a Ripperdoc’s inventory, these bonuses are randomly selected and remain fixed until the shop’s inventory resets.

The “Chipware Connoisseur” perk provides more control over these bonuses. With this perk, players can choose to retain the current bonuses on a piece of cyberware or select from a new set. At Tier 3 and above, two new sets of bonuses become available alongside the option to keep the existing ones. Changing the bonuses on a piece of cyberware can also be achieved by upgrading a different piece of cyberware. While upgrading within the same tier offers the same sets of bonuses, upgrading to a different tier provides distinct bonus options.

Operating System Cyberware Examples

The Operating System slot is crucial as it largely defines a build’s playstyle. Only one Operating System can be installed at a time, and the choice between Cyberdecks, Sandevistans, or Berserk systems determines whether V operates as a netrunner, a speed-focused combatant, or a direct brawler. Cyberdecks are essential for quickhacks, establishing the RAM pool and quickhack queue size.

Here are examples of Operating System cyberware, showcasing their effects and capacity costs (stats are for specific tiers and may vary):

Operating SystemTypeCyberware CapacityKey Effects